<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Foralis Devlog - itch.io</title><link>https://lquadro.itch.io/foralis</link><description>A medieval RTS where villages have loyalty, generals have names, and relics win wars.</description><item><guid>https://lquadro.itch.io/foralis/devlog/1660405/scoring-achievements-ai-a-dragon-redraw</guid><title>Scoring, Achievements, AI &amp; a Dragon Redraw</title><link>https://lquadro.itch.io/foralis/devlog/1660405/scoring-achievements-ai-a-dragon-redraw</link><pubDate>Fri, 11 Sep 2026 18:44:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTIzNDgyLnBuZw==/400x224%23c/nSLM%2Bs.png"/><p>New: Scoring &amp; Records — Every win now gets a real score ( base + bonuses × difficulty × rivals ), rewarding speed and skill over sitting on resources. Local records track your best score, fastest...</p>]]></description></item><item><guid>https://lquadro.itch.io/foralis/devlog/1656884/four-kingdoms-four-civilizations</guid><title>Four Kingdoms, Four Civilizations</title><link>https://lquadro.itch.io/foralis/devlog/1656884/four-kingdoms-four-civilizations</link><pubDate>Tue, 08 Sep 2026 17:12:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5ODU3NDAxLnBuZw==/400x224%23c/xTVbUe.png"/><p>The four houses you could found your kingdom under used to be interchangeable — same colors, same generic names, same look. Not anymore. Today we gave all four a real identity. Mongols, Franks, Pers...</p>]]></description></item><item><guid>https://lquadro.itch.io/foralis/devlog/1651454/walls-church-relics-the-wonder</guid><title>Walls, Church, Relics &amp; the Wonder</title><link>https://lquadro.itch.io/foralis/devlog/1651454/walls-church-relics-the-wonder</link><pubDate>Thu, 03 Sep 2026 21:47:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NzQ2NzQwLnBuZw==/400x224%23c/QCPrM6.png"/><p>Since the last devlog (dragons, fishing and lancers), the kingdom got real defenses, a new way to keep the army alive, hidden treasures scattered across the map, and a second path to victory. Here&#039;s e...</p>]]></description></item><item><guid>https://lquadro.itch.io/foralis/devlog/1650577/dragons-fishing-lancers</guid><title>Dragons, Fishing &amp; Lancers</title><link>https://lquadro.itch.io/foralis/devlog/1650577/dragons-fishing-lancers</link><pubDate>Thu, 03 Sep 2026 04:31:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NzMxODY1LnBuZw==/400x224%23c/XP5pka.png"/><p>🐉 Dragons Nests now have names (Fafnir, Jörmungandr, Tiamat...), inherited by the dragon that hatches. Hatching time cut in half. Unclaimed nests hatch on their own: a wild, gray, ownerless dragon...</p>]]></description></item><item><guid>https://lquadro.itch.io/foralis/devlog/1649830/layout-fix-and-the-dragon-nest</guid><title>Layout fix and the Dragon Nest</title><link>https://lquadro.itch.io/foralis/devlog/1649830/layout-fix-and-the-dragon-nest</link><pubDate>Wed, 02 Sep 2026 14:40:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog — Layout fix and the Dragon Nest Quick fix first: a player reported that after we removed the desktop scrollbar, the building catalog started cutting off buttons on mobile — Fort, Inn and T...</p>]]></description></item></channel></rss>